How To Transfer Minecraft Windows 10 Worlds To Java
Minecraft World Conversion Guide, For Boulder and Minecraft with RTX
By Andrew Burnes, Kelsey Blanton, PearlescentMoon, GeminiTay on Apr 16, 2020 | Featured Stories Guides Minecraft with RTX Ray Tracing
Introduction
If you've spent time growing and developing a Minecraft Java world, you'll be pleased to hear that it can be converted to the Windows 10 Bedrock format, which is required for Minecraft with RTX.
In this guide, we'll walk you through the steps, simply please be aware that this process is neither perfect nor foolproof, so please ensure you brand backups of all worlds and files before proceeding.
Please notation that this guide is unofficial guidance for world conversion. We utilize tertiary party tools and we cannot guarantee that the product of these conversions will be the ideal experience during the Minecraft with RTX Beta.
For a guide on how to create PBR-enhanced ray tracing-compatible textures, caput hither.
Required Tools and Files
In club to convert worlds, y'all'll need the latest builds of Minecraft for Java and Windows x, too as some unofficially supported 3rd party tools and applications.
Official Apps
- Minecraft PC (Java)
- Delight update to the latest public version
- Minecraft Bedrock for Windows x
- Please update to the latest public version
- Minecraft with RTX Beta
- Download and install instructions hither [note: as of Apr 16, we recommend only installing once you accomplish step xi of the MCC conversion process]
- Java
- Please update to the latest public version
Unofficial Apps
- MCC Tool Chest ( Bedrock Edition)
- MCA Selector
- Forge Installer
- Download the latest version, which should correspond with the version number of Minecraft Java that you lot're using, e.g. "Forge 1.xv.two", combined with Minecraft Java 1.15.two (version number visible in the "Installations" tab in the Minecraft Coffee Launcher)
- World Edit For Forge
- Every bit above, download the version that matches the build of Minecraft you're using, due east.g. "WorldEdit vii.1.0 (Forge for MC 1.fifteen.2)", for Minecraft Java one.15.2
Default File Locations
For world conversion, you'll need to admission your earth files and game client files. These are the default locations:
- Minecraft Boulder (UWP) World Save Folder
- %USERPROFILE%\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds
- Minecraft Coffee World Salve Binder
- %USERPROFILE%\AppData\Roaming\.minecraft\saves
Erstwhile Java Earth? Update Earlier Yous Begin
If your world runs on a version of Minecraft Coffee before than ane.15.ii, it needs updating before conversion to Bedrock tin brainstorm.
- Install the latest versions of Coffee and Minecraft Coffee
- Make a local backup of your older world on your PC
- Open Minecraft Java 1.fifteen.2, or newer, and load the copy of the older world
- When prompted, update the world, enter the game, then salve and quit
Earth Edit and World Edit Forge Conversion
If you use World Edit or World Edit Forge'southward features and schematics functions, your conversion procedure begins hither. If this doesn't apply, skip to the MCASelector section below.
- Open your old globe using your current versions of Minecraft and other required tools
- Using the // World Edit Forge commands, create a schematic of your build and save it to your .minecraft Globe Edit schematic folder. If yous do not have one, create a test schematic in unmarried thespian, which will generate the folder for you
- Backup your old files and installs
- Install all upwards to appointment software linked earlier
- Open Windows x Boulder, create a new blank world, and load in to it. If necessary, create a infinite where you would like to add together the schematic. Once done, save and quit
- Load the newest version of Minecraft Java and create a new single-player globe
- Load your schematic and paste at the desired location (ensure "Open To LAN" is selected in the menu)
- Salve and quit
- Follow the MCA Selector instructions below, using the new Java world with the pasted schematic, then follow the MCC Tool Chest instructions
- Once those other steps are complete, open Windows 10 Bedrock and your creation will be visible at the selected coordinates.
MCA Selector Chunk Editing
At the time of writing, the Minecraft Bedrock Edition encounters errors when loading a converted earth, unless y'all use MCASelector. This tool enables you to manually delete troublesome chunks containing water, chimera columns, smooth rock, Redstone Links and Under Portal Links, en masse, saving you lot from having to manually re-edit those aspects of your world in Bedrock.
The process is quick and easy, and void spaces (ones with deleted chunks) volition auto-populate with the correct Bedrock-specific chunks when converted, though you may wish to manually tweak or update certain aspects once in-game.
As e'er, information technology is recommended you keep a backup of your Java world before you begin.
ane. Right click on mcaselector-one.9.3.jar, or a newer version, and "Open up With…" Java
2. In the app, click File > Open and navigate to the folder containing your world'southward .mca files, e.g. %USERPROFILE%\AppData\Roaming\.minecraft\saves\WorldName\region. Once in that binder, click "Select Folder"

3. The world will load into the app. Use middle mouse to navigate, and the mouse wheel to zoom in and out.
a. Annotation: Extremely large worlds may fail to load properly, or may have a long time to render
4. With the left mouse button, select the chunks that shouldn't be converted. If you select a clamper accidentally, use right click to unselect.
a. Power users should effort Tools > Filter Chunks, which tin profoundly advance the identification and location of specific chunk types

5. Click Selection > Delete Selected Chunks (Ctrl+D).
half-dozen. A alarm window will pop up indicating you're almost to delete a lot of chunks. Have and wait.
seven. Your Coffee world will now have the deleted/missing chunks:

viii. MCA Selector can now be closed - if you observe after converting to Boulder that you missed chunks, either manually edit in-game, or re-run the steps in MCA Selector earlier converting.
9. Convert the de-chunked Java world to Bedrock using the MCC Tool Chest instructions beneath.
MCC Tool Chest Conversion: The Final Steps
With your Java globe updated and prepared, we can now load MCC Tool Chest (Boulder Edition) to initiate the conversion to the Windows x Bedrock format. Please note, once conversion begins at that place's no going back, so ensure all your Java and Bedrock world files are fully backed up before beginning.
1. Install and load MCC Tool Breast (Bedrock Edition), hereafter referred to as "MCC"
two. Click File > Open and select your new, blank earth
3. Click Tools → Catechumen → To Boulder

four. You lot will be asked which Java world you wish to convert to Bedrock:

5. Select the world you wish to convert and y'all will be presented with a new screen
a. Annotation: if MCC can't automagically find your Java world folder, it volition show the screen below first. Using the folder icon on the upper right, next to "Minecraft Java earth folder", direct it the folder location, eastward.g. %USERPROFILE%\AppData\Roaming\.minecraft\saves\WorldName\, and follow subsequent prompts until you return to the conversion screen show below:

6. Leave all options every bit default and click "Catechumen". Conversion will brainstorm (note, this may take a while on larger worlds).

vii. When finished, you'll receive a "Conversion Completed" message. Click "Close" and you'll exist returned to the main MCC window.

8. The new window will await much the same as before, but at present, click File → Salvage As → New World, give your converted Coffee to Bedrock world a name, and click "OK".

9. Your Java world will at present be saved, and will be attainable inside Bedrock! If you don't see it, open %USERPROFILE%\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds and verify that the world folder is present.

10. Before we proceed further, in that location are a couple of things to annotation:
- Once you opt-in to the Xbox Insider Hub Minecraft with RTX Beta, your world may not exist available to be opened in Minecraft Bedrock for Windows x, other Minecraft Boulder betas on the Insider program, or the total non-beta version of Minecraft with RTX that's launching at a afterward date. We therefore recommend yous make copies and backups of all worlds you wish to play in the Minecraft with RTX Beta, and so you can restore them at a later date in other versions of Minecraft.
- You lot may demand to uninstall Minecraft and/or the current Xbox Insider Minecraft Windows x Bedrock beta in order to download the Minecraft with RTX beta when you opt to participate in the new beta. Please back up any worlds you wish to keep earlier signing up to the new beta or uninstalling erstwhile versions of the game, as the worlds may exist automatically deleted when you uninstall the game. This may also include the worlds you lot've merely converted!
Minecraft saved worlds can be institute in:
%LOCALAPPDATA%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds and/or %USERPROFILE%\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds, depending on the versions of the game you lot've used in the past.
Each folder within the minecraftWorlds directory is a game globe. Delight salve it somewhere on your PC that is not within the Minecraft directory. You lot can besides consign worlds directly from Minecraft to your PC or laptop'southward desktop past hitting the "Edit" pencil icon. Get to Play > click the Edit icon > scroll downward on the new screen, printing the "Export Earth" button.
11. Download and install the Minecraft with RTX Beta
12 . Now that your earth is converted, and placed in the proper minecraftWorlds folder, you lot need to embed a PBR ray tracing resource pack within your converted world save folder.
If you do non accept a PBR capable resources pack already, you lot can download ane from our servers:
- HD Decorative Resource Pack and Hd Foundational Resource Pack, created past NVIDIA. These are hi-res textures, just due to a limitation in the current version of the beta they should not be activated at the same time. If you do activate them at the same time, you will see a resources pack autumn back resulting in other textures downwards-rezzing.
- Muddle RTX , an all-block Resources Pack created by Razzleberries
- RazzleCore RTX , an all-block Resource Pack created by Razzleberries
Or if you wish to brand 1 yourself, check out our guide on creating your own textures using the physically based rendering pipeline.
Note: the contents of other resource packs will differ, as they can affect different aspects of the game; not just textures
Alternatively: Excerpt and move our resource packs, or your own, to %USERPROFILE%\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\resource_packs, allowing you to quickly access them in-game in any world when enabling packs as in step 17.
If you intend to share your worlds, fix-fabricated with PBR textures, and so others can play and bask your ray-traced creations, nosotros recommend embedding resources packs directly into the world folders themselves.
If you only intend to download, convert, and play your own worlds, the alternative location in a higher place is recommended, equally it allows you to instantly enjoy whatsoever globe with ray tracing and PBR textures.
14. If you lot opted to make your own resources pack, rather than downloading ane of our 4 ready-made packs, or another ready-made ray tracing pack, you volition need to edit the manifest.json file in your pack with Notepad, Notepad++, or a similar application.
Instance file path: %USERPROFILE%\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds\mytestworld\resource_packs\mytestresourcepack\manifest.json, or %USERPROFILE%\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\resource_packs/mytestresourcepack\manifest.json if y'all opted to utilise the alternative relieve location from step thirteen.
15. Add this section/text to the manifest.json file before the terminal closed curly brace:
"capabilities": [
"raytraced"
]
Note: the other contents of your manifest.json file will differ
Save and close the file.
sixteen. Reopen the Minecraft with RTX Beta. Click "Play", so the pencil Edit push to the right of your globe in the list of available worlds, highlighted in our screenshot below:
17 . On the new screen, gyre downward on the left to "Resources Packs" and click the push:
xviii . On the new screen, click "My Packs" on the right mitt side of the screen, and when expanded you'll see the resources pack you embedded at step 13. If you don't, retrace your steps to find and correct the error.
If you did the alternative method and added several packs, you lot'll be able to choice any (but don't enable several simultaneously, every bit noted below).
19 . Click on the Resource Pack you added in the "My Packs" driblet down, then click the new "Actuate" button:
The pack volition now move into the "Active" list, and by expanding that list you can disable activated resource packs.
Please note, you can load multiple resource packs into one binder, just activating multiple packs simultaneously may lead to errors, bugs and glitches. Furthermore, a limitation in the current version of the beta can event in textures down-rezzing if retention usage exceeds a certain threshold.
xx . With your resources pack activated, click "Play" on the top left of the screen to load into your world.
21 . If you've done everything correctly, and take our Minecraft with RTX Game Ready Driver installed, or a newer version, ray tracing and DLSS 2.0 will be automatically enabled, and you lot'll see your globe in a glorious new lite with RTX ON!
If you're unsure if RTX is working, look at the debug text at the acme of the screen. In the current version of the beta, "D3D12 RTX" and "DLSS" volition be referenced. Alternatively, hit Escape, open the Settings, scroll downward, select "Advanced Video", and check "DirectX Ray Tracing" and "Upscaling" (DLSS ii.0) are enabled:
If you don't encounter the options, yous can't enable them, or there'due south an error bulletin next to the options, something has gone incorrect forth the way. Retrace your steps to find the problem.
22 . Explore your globe, and if you find whatever block-related problems or errors, update equally necessary.
23 . When finished playing, "Save & Quit" rather than Alt+F4'ing, so the in-game Resource Pack awarding is permanently applied, otherwise you lot may accept to repeat steps 16-20 each time you load Minecraft with RTX.
24 . For any subsequent worlds y'all create or convert, simply copy across the entire resource_pack sub-folder to your new globe'due south folder, and follow steps 16-20.
Alternatively, if you lot copied resource packs to the general folder mentioned in step xiii, %USERPROFILE%\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\resource_packs, simply click "Create New" in the "Play" screen, apply a resource pack equally in steps 17-xix, and so click "Create" on the top left of the screen. This will load you directly into a new world with ray tracing, PBR textures and NVIDIA DLSS ii.0 enabled.
And if you downloaded a Boulder world and added information technology to %USERPROFILE%\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds, follow steps sixteen-20 to activate Minecraft with RTX's new features in said world.
Conclusion
While initially daunting and complicated, world conversion tin can exist completed in minutes once you lot're familiar with the tools and workflow, enabling you to rapidly bring all your Coffee worlds over to Bedrock, and then heighten with ray tracing in Minecraft with RTX.
For further details about the Minecraft with RTX Beta, bank check out our comprehensive, dedicated article.
A Minecraft Java world converted to Minecraft Bedrock Edition, now set to be enhanced with PBR textures and ray tracing in Minecraft with RTX. Credit: @PearlescentMoon
Now that you've experienced the unabridged procedure, you tin can use MCC to catechumen from Coffee to the Windows 10 Bedrock format, and load direct into Minecraft with RTX, with PBR textures and ray tracing enabled.
For further details nigh the Minecraft with RTX Beta, check out our comprehensive, dedicated commodity.
Source: https://www.nvidia.com/en-us/geforce/guides/minecraft-rtx-world-conversion-guide/
Posted by: poeinen1981.blogspot.com
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